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Devlog
Salt, Grooves, and Garlic
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Devlog
Devlog #8: Tutorial level and more complex attacks
November 12, 2025
by
BootleBen
Hello, welcome to week 9 of development of Salt, Grooves, and Garlic! This week we added new features and made changes in preparation for the beta. One big new feature is the tutorial level, which sho...
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Devlog #7: Polish and Receiving Feedback
November 05, 2025
by
BootleBen
2
Hello, welcome to week 8 of Salt, Grooves, and Garlic development. We have made some improvements to the lighting of the scene! The level will start out at night time, and the sun will slowly come out...
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Devlog #6: Environment Models and polish
October 22, 2025
by
BootleBen
Hello, welcome to week #6 of Salt, Grooves, and Garlic developlment. This week, we finished and implemented the environment models. It’s a gothic-inspired DJ set with pointy spires and pulsing light...
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Devlog #5: Visual Improvements,
October 15, 2025
by
BootleBen
1
Hello, welcome to week 5 of development! This week, we had our playtest with the TA, in which we received some very helpful comments about possible improvements we could make to the game. Mainly regar...
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Devlog #4: New track, and editing levels with MIDI
October 08, 2025
by
BootleBen
Hello, welcome to week 4 of Salt, Grooves, and Garlic development. This week, we completed the first version of our Vampire boss fight level, along with a new 2 minute track. For this level, we put mo...
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Devlog #3: More concepts and systems work
October 01, 2025
by
BootleBen
Hello, welcome to week 3 of Salt, Grooves, and Garlic development! This week, we came up with a more final concept for our main character. They are a plague doctor who has been forced into becoming a...
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Devlog #2: Character Concepts, Parrying, and More
September 24, 2025
by
BootleBen
Hello! Welcome to Week 2 of Salt, Grooves, and Garlic development. This week, our concept artist Heron created these concepts for our main character! In the end, as a team decided we liked this design...
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Devlog #1
September 17, 2025
by
BootleBen
Hello! We are the team working on Salt, Grooves, and Garlic , and this is our first devlog. It’s only been a short amount of time but we feel like we have already made solid progress on development!...
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