Devlog #3: More concepts and systems work
Hello, welcome to week 3 of Salt, Grooves, and Garlic development!
This week, we came up with a more final concept for our main character. They are a plague doctor who has been forced into becoming a monster hunter after they find a mysterious, music playing artifact (a pair of headphones).
We also have been iterating through designs for the first main boss, a vampire.
In this iteration, our concept artist went for an emo, punk rock vibe, where the vampire is young, angsty teenager who plays the electric guitar. After some discussion, we decided we would be moving a away from being the vampire being a punk rocker and instead towards him being a DJ whilst retaining some of his emo side, to better fit with the vibes of the music (think Skrillex).
His arena is a massive cathedral where the entirety of the backwall is a massive DJ set. It is surrounded with floating islands with large speakers that will pulse as the music plays.
As for development, we have been working hard to add more polish to the game as well as work on core systems.
Some of the things we worked on:
- Audio manager for background music and SFX
- Main menu as well as a game state manager. We finally have a proper main menu and victory/game over screens!
- Countdown when you unpause
- Explored using MIDI as a file format to define boss attacks, instead of manually setting timestamps by hand
- Improved attack logic and parrying visual effects
Files
Get Salt, Grooves, and Garlic
Salt, Grooves, and Garlic
CSC404 Project
Status | Released |
Authors | BootleBen, maveluke, Egoist-Hozumi, ChaoticMango, coolcatbeck |
Genre | Rhythm |
More posts
- Devlog #2: Character Concepts, Parrying, and More8 days ago
- Devlog #115 days ago