You joined a competition to catch the biggest fish! With your trusty speargun, you plunge into open waters in pursuit of the Big Catch.

Dive into this relaxing (spear) fishing action boss rush bullet hell!

Controls

  • WASD for movement.
  • Left click to aim and fire your spear gun.
  • Space to continue in cutscenes.

Assets used

  • Main theme: little white flowers - Harumachi
  • Ending theme: Faded Letter - Harumachi
  • SFX made using BFXR
  • All other assets and code made by me

Theme

Made in 3 days from May 28-31 for the Godot Jam 2024. The theme was Size Matters. Won 2nd place!

Also submitted to GameDev.tv Game Jam 2024 (which took place in the around same time frame) so that I can receive more feedback/criticism.

Changes

  • Nov. 19, 2024: Increased difficulty of some of the bosses
Updated 23 days ago
StatusReleased
PlatformsHTML5
AuthorBootleBen
GenreAction
Made withGodot
Tags2D, Bullet Hell, Fishing, Godot, Pixel Art, Relaxing

Download

Download
TheBigCatch1-0fr.zip 22 MB

Comments

Log in with itch.io to leave a comment.

(1 edit)

super cool concept, the movement is smooth af, I really liked it! I was wondering if you'd be into a colab or something like that (gamejam) at some point. I work with pixel art/animation, feel free to hit me up on discord, it's geeedorah. You could also reach me via email (tassio1998@gmail.com), so I could show you some of my work

I'm never very good at these kind of bullet hell games, but this is really well done all around. Controls feel good and the art style is very nice. Great job!

This is such a great little game, excellent stuff.

Awesome game!

Daaamn, this was awesome. The controls feel very tight and the art is beautiful also. Good luck in the Jam!

Two questions. 1. How did you create your smoothing for the player falloff speed, it feels great. 2. Is there some wizardry with Godot or did you code the connection between the player and the boat?

thanks! basically wasd just increases velocity, and velocity is just constantly decreased every physics process (I believe it's velocity *= 0.9 in physics process).

For the rope, I'd look into Verlet Integration. It's basically just a list of points that follows some rules like moving down (gravity) and moving closer to adjacent points (to simulate the connections between rope segments). It was surprisingly easy to make but i'm happy with how it turned out :)

Verlet integration? Never heard of it (just had to googled it), very very useful. Thanks!

dude, this is an amazing game easy to understand controls fantastic music track and sfx cool art well done man

thank u friend

bro, your game is really cool, it's the first time I'm making a game and participating in a jam, do you have any tip? I hope we get good placements :D

thanks and good luck :)