Haha thanks for sticking it out. When i was playtesting during development i was honestly worried the boss was still too easy, but now thats its been a while its definitely a bit too hard X)
Still possible though! It’s a lot easier if you can prioritize getting a lot of rate of fire and double shot upgrades.
I think the difficulty is fine, the different phases give lots of variety as well, the amount of hitpoints though is torture ;-) But fair point, I am prioritizing HP upgrades a bit, but if I practice not getting hit, I can indeed prioritize firepower more for the boss ;-)
Really good game! The only thing I find annoying is that it's really easy to lose track of your mouse pointer. Maybe add a bigger aim indicator / pointer? But other than that, it's nice, simple concept, good sound, really responsive.
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did you make the game in unity?
Naw we used Godot 4
Included Hypa Blasta as part of a compilation on Bullet Hell Jam 2023 @ 0:00
Finally ;-)
My god, that end boss has a ridiculous amount of hp
Haha thanks for sticking it out. When i was playtesting during development i was honestly worried the boss was still too easy, but now thats its been a while its definitely a bit too hard X)
Still possible though! It’s a lot easier if you can prioritize getting a lot of rate of fire and double shot upgrades.
I think the difficulty is fine, the different phases give lots of variety as well, the amount of hitpoints though is torture ;-) But fair point, I am prioritizing HP upgrades a bit, but if I practice not getting hit, I can indeed prioritize firepower more for the boss ;-)
Pffff, friggin' hard though. Reached the boss two times now, but never beat him
Really good game! The only thing I find annoying is that it's really easy to lose track of your mouse pointer. Maybe add a bigger aim indicator / pointer? But other than that, it's nice, simple concept, good sound, really responsive.