First post-jam update v1.1
A Witch's Brew » Devlog
The main focus of this update was to reduce the difficulty (especially in the later days), improve the sound design, and to add some general polish. Thanks for playing!
Changes
- Increased the time that customers will wait for an order
- Customers can no longer order two potions at once
- Customers will not have a chance to order multiple simple ingredients instead of a potion
- Customer spawn times are more spaced out and more random
- Adjusted some recipes (potions will now generally have at most 3 ingredients)
- Adjusted the ingredient/potion order pool of customers
- Made hovering over interactables more consistent
- Added new sound effects for certain events and replaced some sound effects that didn’t fit
- Added a new sound track - “Summertime - Dreamy Piano Ballad”, by JuliusH
- Added new night ambience effect for the night-time screen that appears in between days
- Adjusted colours of various sprites
- Added ripple effect to main menu
- Added some text effects to victory screen
- Game starts on the customer ordering area instead of the living room
- Increased bat hitbox
- Increased gold minigame grabber speed
- Made mandrake easier to pull
- Increased cauldron mixing speed
Bug Fixes
- Fixed business rating not visually resetting at the beginning of each day
- Removed the brief delay after winning the tomato minigame
- Fixed some typos
Files
AWitchsBrew1-1.zip Play in browser
27 days ago
A Witch's Brew
Serve a cast of cute customers with their potions of choice by completing fast-paced minigames.
Status | Released |
Authors | BootleBen, deptar |
Genre | Simulation, Puzzle |
Tags | Casual, Cozy, Cute, minigames, one-button, Singleplayer |
Languages | English |
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